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RCIN and OZwRCIN projects

Object

Title: Splątanie semiotyczne jako kategoria opisu dynamicznych procesów komunikacyjno-interpretacyjnychw układzie człowiek–maszyna.

Creator:

Wobalis, Mirosław

Date issued/created:

2026

Resource type:

Text

Subtitle:

Teksty Drugie: Intencja i zależności.

Publisher:

IBL PAN

Place of publishing:

Warszawa

Description:

Od 2002, nr 1/2 wyd.: Stowarzyszenie "Pro Cultura Litteraria" ; W dodatkowej numeracji ciągłej nr 54 dwukrotnie = 6 (1998) I 1 (1999) i brak 72 ; 21 cm ; Pol. text, eng. summary

References:

1. Apperley T., Genre and Game Studies: Toward a Cultural Approach to Video Games, "Simulation & Gaming" 37, 1 (2006), s. 6-23. DOI
2. Bates A., Augmented Mind: AI, Humans, and the Superhuman Revolution, Neocortex Ventures, 2019.
3. Barad K., Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning, Duke University Press, Durham-London 2007. DOI
4. Bogost I., Persuasive Games: The Expressive Power of Videogames, MIT Press, Cambridge (MA) 2007. DOI
5. Clark A., Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence, Oxford University Press, New York 2003.
6. Clark A., Chalmers D., The Extended Mind, "Analysis" 58, 1 (1998), s. 7-19. DOI
7. Deleuze G., Guattari F., Anti-Oedipus: Capitalism and Schizophrenia, Viking Press, New York 1977 [wyd. oryg. L'Anti-Œdipe, 1972].
8. Deleuze G., Guattari F., A Thousand Plateaus: Capitalism and Schizophrenia, University of Minnesota Press, Minneapolis 1987 [wyd. oryg. Mille Plateaux, 1980].
9. Eco U., A Theory of Semiotics, Indiana University Press, Bloomington 1976.
10. Guattari F., Chaosmosis: An Ethico-Aesthetic Paradigm, Indiana University Press, Bloomington 1995.
11. Haraway D., Simians, Cyborgs, and Women: The Reinvention of Nature, Free Association Books, London 1991.
12. Latour B., Reassembling the Social: An Introduction to Actor-Network-Theory, Oxford University Press, Oxford 2005. DOI
13. Laurel B., Computers as Theatre, Addison-Wesley, Reading (MA) 1993.
14. Manovich L., The Language of New Media, MIT Press, Cambridge (MA) 2001.
15. Papert S., Mindstorms: Children, Computers, and Powerful Ideas, Basic Books, New York 1980.
16. Ryan M.-L., Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Johns Hopkins University Press, Baltimore 2001.
17. Sebeok T.A., Signs: An Introduction to Semiotics, University of Toronto Press, Toronto 2001.
18. Suchman L., Human-Machine Reconfigurations: Plans and Situated Actions, 2nd ed., Cambridge University Press, Cambridge 2007. DOI
19. Van Dijk J., The Network Society, 3rd ed., SAGE, London 2012.

Relation:

Teksty Drugie

Issue:

3

Start page:

79

End page:

93

Detailed Resource Type:

Article : original article

Resource Identifier:

oai:rcin.org.pl:263504 ; 0867-0633 ; 10.18318/td.2026.3.5

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Creative Commons Attribution BY 4.0 license

Terms of use:

Copyright-protected material. [CC BY 4.0] May be used within the scope specified in Creative Commons Attribution BY 4.0 license, full text available at: ; -

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Projects co-financed by:

Programme Innovative Economy, 2010-2014, Priority Axis 2. R&D infrastructure ; European Union. European Regional Development Fund

Access:

Open

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