Object structure
Title:

Czołgi Orientu. Azja w strategiach Command & Conquer w świetle teorii postkolonialnej

Subtitle:

Teksty Drugie Nr 3 (2017)

Creator:

Kukulak, Szymon Piotr ORCID

Publisher:

IBL PAN

Place of publishing:

Warszawa

Date issued/created:

2017

Description:

21 cm ; Pol. text, eng. summary

Type of object:

Journal/Article

Subject and Keywords:

real-time strategy ; postcolonialism ; ethics

References:

1. D. Becker, Banned in Beijing: China cracks down on games, CNET, online: http://www.cnet.com/news/banned-in-beijing-china-cracks-down-on-games/, dostęp: 23 grudnia 2015.
2. Blizzard Entertainment, WarCraft: Orcs & Humans, Interplay Entertainment 1994.
3. B. Davidson, Społeczna i polityczna historia Afryki w XX wieku, tłum. B. Hlebowicz, Warszawa 2011.
4. EA Games, Command & Conquer: Generals. Electronic Arts 2003.
5. EA Games, Command & Conquer: Generals. Zero Hour. Electronic Arts 2003
6. EA Los Angeles, Command & Conquer 3: Kane’s Wrath, Electronic Arts 2008.
7. EA Los Angeles, Command & Conquer 3: Tiberium Wars, Electronic Arts 2007.
8. EA Los Angeles, Command & Conquer: Red Alert 3 – Uprising, Electronic Arts 2009.
9. EA Los Angeles, Command & Conquer: Red Alert 3, Electronic Arts 2008.
10. A. Elliott, M.W. Kapell, Introduction: To Build a Past that Will “Stand the Test of Time”: Discovering Historical Facts, Assembling Historical Narratives, w: Playing the Past. Digital Games and the Simulation of History, London 2013.
11. T. W. Hall, Historia Japonii, tłum. K. Czyżewska-Madajewicz, Warszawa 1979.
12. D. E. Hoffmann, Dead Hand. Reagan, Gorbachev and the untold story of the Cold War arms race, London 2010.
13. J. Höglund, Electronic Empire: Orientalism Revisited in the Military Shooter, "Game Studies" 2008,Nr1.
14. M. Hastings, Wojna koreańska, tłum. Barbara Cendrowska, Wrocław 2010.
15. P. Johnson, Historia świata XX wieku, t.2. Od Rewolucji Październikowej do Solidarności, tłum. A. Szostkiewicz, Warszawa 2009.
16. S. P. Kukulak, Generał bez właściwości. Rola etyki i technologii wojennych w kształtowaniu tożsamości postaci gracza w RTS-ach, „Homo Ludens” 2015, Nr 2 (8).
17. S. Lammes, Postcolonial Playgrounds: Games as postcolonial cultures, „Eludamos. Journal for Computer Game Culture” 2010, Nr 4.
18. S. Lammes, Spatial regimes of the digital playground: cultural functions of spatial identification in post-colonial computer games, w: Gaming realities. A challenge for digital culture, red. M. Santorineos, Athens 2006.
19. S. Lammes, Terra incoginita. Computer games, cartography and spatial stories, w: Digital material: tracing new media in everyday life and technology, red. M. van den Boomen, S. Lammes, A. Lehmann, J. Raessens, M. Schaefer, Amsterdam 2009.
20. Sh. Magnet, Playing at Colonization: Interpreting Imaginary Landscapes in the Video Game Tropico, “Journal of Communication Inquiry” 2006, Nr 1 (30), s. 142–162.
21. M. McCauley, Narodziny i upadek Związku Sowieckiego, tłum. Z. Landowski, Warszawa 2010.
22. B. Potyrała, R. Fudali, Od zwycięstwa do upadku. Siły zbrojne Związku Radzieckiego 1945-1991, Warszawa 2009.
23. D. Nishihara, Said, Orientalism, and Japan, w: "Alif: Journal of Comparative Poetics" 2005, Nr 1.
24. Ph. Robb, szkice C&C Generals, https://cncguild.net/oldindex.php?page=gen/conart/bld, 12.10. 2015.
25. E. W. Said, Orientalism, New York 1979.
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Relation:

Teksty Drugie

Issue:

3

Start page:

294

End page:

320

Resource type:

Text

Detailed Resource Type:

Article : original article

Format:

application/pdf

Resource Identifier:

0867-0633 ; 10.18318/td.2017.3.18

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Rights Reserved - Free Access

Terms of use:

Copyright-protected material. May be used within the limits of statutory user freedoms

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Access:

Open

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