RCIN and OZwRCIN projects

Object

Title: Czołgi Orientu. Azja w strategiach Command & Conquer w świetle teorii postkolonialnej

Creator:

Kukulak, Szymon Piotr

Date issued/created:

2017

Resource type:

Text

Subtitle:

Teksty Drugie Nr 3 (2017)

Publisher:

IBL PAN

Place of publishing:

Warszawa

Description:

21 cm ; Pol. text, eng. summary

Type of object:

Journal/Article

References:

1. D. Becker, Banned in Beijing: China cracks down on games, CNET, online: http://www.cnet.com/news/banned-in-beijing-china-cracks-down-on-games/, dostęp: 23 grudnia 2015.
2. Blizzard Entertainment, WarCraft: Orcs & Humans, Interplay Entertainment 1994.
3. B. Davidson, Społeczna i polityczna historia Afryki w XX wieku, tłum. B. Hlebowicz, Warszawa 2011.
4. EA Games, Command & Conquer: Generals. Electronic Arts 2003.
5. EA Games, Command & Conquer: Generals. Zero Hour. Electronic Arts 2003
6. EA Los Angeles, Command & Conquer 3: Kane’s Wrath, Electronic Arts 2008.
7. EA Los Angeles, Command & Conquer 3: Tiberium Wars, Electronic Arts 2007.
8. EA Los Angeles, Command & Conquer: Red Alert 3 – Uprising, Electronic Arts 2009.
9. EA Los Angeles, Command & Conquer: Red Alert 3, Electronic Arts 2008.
10. A. Elliott, M.W. Kapell, Introduction: To Build a Past that Will “Stand the Test of Time”: Discovering Historical Facts, Assembling Historical Narratives, w: Playing the Past. Digital Games and the Simulation of History, London 2013.
11. T. W. Hall, Historia Japonii, tłum. K. Czyżewska-Madajewicz, Warszawa 1979.
12. D. E. Hoffmann, Dead Hand. Reagan, Gorbachev and the untold story of the Cold War arms race, London 2010.
13. J. Höglund, Electronic Empire: Orientalism Revisited in the Military Shooter, "Game Studies" 2008,Nr1.
14. M. Hastings, Wojna koreańska, tłum. Barbara Cendrowska, Wrocław 2010.
15. P. Johnson, Historia świata XX wieku, t.2. Od Rewolucji Październikowej do Solidarności, tłum. A. Szostkiewicz, Warszawa 2009.
16. S. P. Kukulak, Generał bez właściwości. Rola etyki i technologii wojennych w kształtowaniu tożsamości postaci gracza w RTS-ach, „Homo Ludens” 2015, Nr 2 (8).
17. S. Lammes, Postcolonial Playgrounds: Games as postcolonial cultures, „Eludamos. Journal for Computer Game Culture” 2010, Nr 4.
18. S. Lammes, Spatial regimes of the digital playground: cultural functions of spatial identification in post-colonial computer games, w: Gaming realities. A challenge for digital culture, red. M. Santorineos, Athens 2006.
19. S. Lammes, Terra incoginita. Computer games, cartography and spatial stories, w: Digital material: tracing new media in everyday life and technology, red. M. van den Boomen, S. Lammes, A. Lehmann, J. Raessens, M. Schaefer, Amsterdam 2009.
20. Sh. Magnet, Playing at Colonization: Interpreting Imaginary Landscapes in the Video Game Tropico, “Journal of Communication Inquiry” 2006, Nr 1 (30), s. 142–162.
21. M. McCauley, Narodziny i upadek Związku Sowieckiego, tłum. Z. Landowski, Warszawa 2010.
22. B. Potyrała, R. Fudali, Od zwycięstwa do upadku. Siły zbrojne Związku Radzieckiego 1945-1991, Warszawa 2009.
23. D. Nishihara, Said, Orientalism, and Japan, w: "Alif: Journal of Comparative Poetics" 2005, Nr 1.
24. Ph. Robb, szkice C&C Generals, https://cncguild.net/oldindex.php?page=gen/conart/bld, 12.10. 2015.
25. E. W. Said, Orientalism, New York 1979.
26. E. Schlosser, Poza kontrolą. Broń jądrowa i iluzja bezpieczeństwa, tłum. K. Bażyńska-Chojnacka, Warszawa 2015.
27. V. Sisler, Re-presentation and Self-Representation: Arabs and Muslims in Digital Games, w: Gaming realities. A challenge for digital culture, red. M. Santorineos, Athens 2006.
28. Westwood Pacific, Command & Conquer: Red Alert 2 – Yuri’s Revenge, EA Games 2000.
29. Westwood Pacific, Command & Conquer: Red Alert 2, Electronic Arts 2000.
30. Westwood Studios, Command & Conquer, Virgin Interactive 1995.
31. Westwood Studios, Command & Conquer: Red Alert. Counterstrike, Virgin Interactive 1997.
32. Westwood Studios, Command & Conquer: Red Alert. Virgin Interactive 1997
33. Westwood Studios, Command & Conquer: Tiberian Sun, Electronic Arts 1999.
34. Westwood Studios, Command & Conquer: Tiberian Sun. Firestorm, Electronic Arts 2000.
35. Westwood Studios, Dune II. The Building of a Dynasty. Virgin Interactive 1992.
36. J. Zdanowski, Historia Bliskiego Wschodu w XX wieku, Ossolineum, Wrocław 2010.
37. L. Znicz, Goście z kosmosu, Gdańsk 1980.

Relation:

Teksty Drugie

Issue:

3

Start page:

294

End page:

320

Detailed Resource Type:

Article : original article

Format:

application/pdf

Resource Identifier:

oai:rcin.org.pl:66262 ; 0867-0633 ; 10.18318/td.2017.3.18

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Rights Reserved - Free Access

Terms of use:

Copyright-protected material. May be used within the limits of statutory user freedoms

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Access:

Open

Object collections:

Last modified:

Oct 2, 2020

In our library since:

Sep 26, 2018

Number of object content downloads / hits:

696

All available object's versions:

https://www.rcin.org.pl/publication/85816

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