RCIN and OZwRCIN projects

Object

Title: Pan/i Detektyw. Tożsamość protagonisty w grach typu Hidden Object Puzzle Adventure

Creator:

Błaszkowska, Marta

Date issued/created:

2017

Resource type:

Text

Subtitle:

Teksty Drugie Nr 3 (2017)

Publisher:

IBL PAN

Place of publishing:

Warszawa

Description:

21 cm ; Pol. text, eng. summary

Type of object:

Journal/Article

References:

1. Brown E., Cairns P., A grounded investigation of game immersion, https://pdfs.semanticscholar.org/8f11/f8d199fb08449d47d6edb297899a6800d64c.pdf, [12.12.2016].
2. Calleja G., In-Game from immersion to incorporation, MIT, London 2011.
3. Casual Games Market Report 2007, 29.10.2007, http://www.casualconnect.org/newscontent/11-2007/casualgamesmarketreport2007.html, [20.11.2016].
4. Derrida J., O gramatologii, przeł. B. Banasiak, Wydawnictwo Officyna, Łódź 2011.
5. Grim Tales: The Final Suspect Collector’s Edition, http://www.bigfishgames.com/games/11154/grim-tales-the-final-suspect-ce/?pc [12.12.2016].
6. Hillis Miller J., Theory now and then, Harvester-Wheatsheaf, New York 1991.
7. Hillis S., „Hidden object” series hit for holidays, 20.12.2007, http://www.reuters.com/article/us-videogames-mysterycasefiles-idUSN1851179620071220?sp=true&view=sphere [10.12.2016].
8. Iser W., Apelatywna struktura tekstów: nieokreśloność jako warunek oddziaływania prozy literackiej, przeł. M. Łukasiewicz, „Pamiętnik Literacki” 1980 nr 1.
9. Lévinas E., Całość i nieskończoność. Esej o zewnętrzności, przeł. M. Kowalska, PWN, Warszawa 1998.
10. MacMahan A., Immersion, engagement and presence: a method for analysing 3- D video games. In The Video Game Theory Reader, Routledge, London 2003.
11. Markowski M. P., „Cóż jest w imieniu?”, w: tegoż Efekt inskrypcji. Jacques Derrida i literatura, Homini, Bydgoszcz 2003.
12. Markowski M. P., Polityka wrażliwości. Wprowadzenie do humanistyki, Universitas, Kraków 2013.
13. Papale L., Beyond identification. Defining the relationships between player and avatar, „Journal of Games Criticism” 2014 nr 1, http://gamescriticism.org/articles/papale-1-2/, [10.12.2016].
14. Petrowicz M., Mechaniki tworzenia postaci, „Homo Ludens” 2015 nr 2(8).
15. Ryan M. L., Narrative as Virtual Reality. Immersion and interactivity in literature and electronic media, The Johns Hopkins University Press, Baltimore 2001.
16. Zivkovic V., Building immersion in HOPA games, 10.11.2014, https://www.youtube.com/watch?v=KMNtG9xIUkU [12.12.2016].

Relation:

Teksty Drugie

Issue:

3

Start page:

332

End page:

345

Detailed Resource Type:

Article : original article

Format:

application/pdf

Resource Identifier:

oai:rcin.org.pl:66264 ; 0867-0633 ; 10.18318/td.2017.3.20

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Rights Reserved - Free Access

Terms of use:

Copyright-protected material. May be used within the limits of statutory user freedoms

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Access:

Open

Object collections:

Last modified:

Oct 2, 2020

In our library since:

Sep 26, 2018

Number of object content downloads / hits:

1068

All available object's versions:

https://www.rcin.org.pl/publication/85818

Show description in RDF format:

RDF

Show description in RDFa format:

RDFa

Show description in OAI-PMH format:

OAI-PMH

×

Citation

Citation style:

This page uses 'cookies'. More information