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Object

Title: „Styl ponad istotą”: Technologie tożsamości, sprawczości i zysku w Cyberpunku 2020

Creator:

Zarzycka, Agata ORCID

Date issued/created:

2021

Resource type:

Text

Subtitle:

Teksty Drugie Nr 6 (2021)

Publisher:

IBL PAN

Place of publishing:

Warszawa

Description:

21 cm ; Pol. text, eng. summary

References:

1. N. Alperstein, Performing media activism in the digital age, Palgrave Macmillan, Camden, 2021. DOI
2. Attebery, S. Fashion, w: The Routledge companion to cyberpunk culture, red. A. McFarlane, G. J. Murphy i L Schmeink, Routledge, Nowy Jork i Londyn 2020, s. 228-237. DOI
3. Cyberpunk 2077, CD Projekt Red 2020.
4. Cyberpunk 2020: Gra fabularna mrocznej przyszłości, przeł. Jacek Brzeziński i Tomasz Jasinkiewicz, Copernicus Corporation, Warszawa, 1995.
5. Cyberpunk 2020: The roleplaying game of the dark future, R. Talsorian Games Inc., Berkeley 1993.
6. Dyer-Witheford, N. i de Peuter, G. Games of empire: Global capitalism and video games, University of Minnesota Press, Minneapolis 2013.
7. Hodkinson, P. Goth: Identity, style and subculture, Berg, Oxford and Providence 2002. DOI
8. Jenkins, H., Peters-Lazaro, G. i Shrestova, S. Popular culture and the civic imagination: Foundations, w: Popular culture and the civic imagination: Case studies of creative social change, red. H. Jenkins, G. Peters-Lazaro i S. Shrestova, New York University Press, Nowy Jork 2020, s. 1-30. DOI
9. Jenkins, H. Textual Poachers: Television Fans and Participatory Culture, Routledge, Nowy Jork i Londyn 1992.
10. Levy, M. Fiction, 1980-1992, w: The Routledge companion to science fiction, red. Mark Bould, Andrew M. Butler, Adam Roberts and Sherryl Vint, Routledge, Nowy Jork i Londyn, s. 153-162.
11. Listen up, you primitive screwheads!!!! The unexpurgated Cyberpunk referee's guide, R. Talsorian Games Inc., Berkeley 1994.
12. A. McFarlane, G. J. Murphy i L Schmeink, red., The Routledge companion to cyberpunk culture, Routledge, Nowy Jork i Londyn 2020. DOI
13. Miñana, R. Living Quixote: Performative activism in contemporary Brazil and the Americas, Vanderbilt University Press, Nashville, 2021. DOI
14. S. Mos-Shogbamimu ,This is why I resist: Don't define my black identity, Headline Publishing, Londyn, 2021.
15. Moulier Boutang, Y. Le capitalisme cognitif, Éditions Amsterdam, Paryż 2007. DOI
16. Rolnik, S. The geopolitics of pimping, przeł. na j. ang. B. Holmes, "Machines and subjectivation" 2006, Transversal texts, https://transversal.at/transversal/1106/rolnik/en (8.09.2021)
17. Schmeink, L. Haunted by the past: The nostalgic future of "Cyberpunk 2077", Los Angeles Review of Books, 31.12.2020, https://www.lareviewofbooks.org/article/haunted-by-the-past-the-nostalgic-future-of-cyberpunk-2077/ (8.09.2021)
18. Słuchajcie głąby!!! Nieokrojony podręcznik mistrza gry do Cyberpunka 2020, Copernicus Corporation, Warszawa 1995.
19. Sterling, B. Preface, w: Mirrorshades: The cyberpunk anthology, red. B. Sterling, Ace Books, Nowy Jork 1988, s. ix-xvi.
20. Thornton, S. Club cultures: Music, media and subcultural capital, Polity, Cambridge 2001.
21. Williams, J. P. i Hannerz, E. Articulating the "counter" in subculture studies, "M/C Journal" nr 17/6 2014 https://journal.media-culture.org.au/index.php/mcjournal/article/view/912 (8.09.2021) DOI
22. Williams, J. P. Subcultural theory: Traditions and concepts, Polity, Cambridge 2011.

Relation:

Teksty Drugie

Issue:

6

Start page:

142

End page:

160

Detailed Resource Type:

Article : original article

Resource Identifier:

oai:rcin.org.pl:237243 ; 0867-0633 ; 10.18318/td.2021.6.9

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Creative Commons Attribution BY 4.0 license

Terms of use:

Copyright-protected material. [CC BY 4.0] May be used within the scope specified in Creative Commons Attribution BY 4.0 license, full text available at:

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Projects co-financed by:

Operational Program Digital Poland, 2014-2020, Measure 2.3: Digital accessibility and usefulness of public sector information; funds from the European Regional Development Fund and national co-financing from the state budget.

Access:

Open

Object collections:

Last modified:

Jan 2, 2023

In our library since:

Dec 30, 2022

Number of object content downloads / hits:

159

All available object's versions:

https://www.rcin.org.pl/publication/273479

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